CTE Career Pathways » Arts, Media & Entertainment

Arts, Media & Entertainment

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Of all the career industries, the Arts, Media, and Entertainment sector requires perhaps the greatest cross-disciplinary interaction because the work in this sector has a propensity to be largely project-based, requiring both independent work and interdependent management skills for career success. New technologies are also constantly reshaping the boundaries and skill sets of many arts career pathways. Consequently, core arts-sector occupations demand constantly varying combinations of artistic imagination, metaphoric representation, symbolic connections, and technical skills. Successful career preparation involves both broad and in-depth academic and technical preparation as well as the cultivation of twenty-first-century skill assets, such as flexibility, problem-solving abilities, and interpersonal skills.

 

Careers in the Arts, Media, and Entertainment sector fall into four general pathways: Design, Visual, and Media Arts; Performing Arts; Production and Managerial Arts; and Game Design and Integration. The pathway standards make explicit the appropriate knowledge, skills, and practical experience students should have in order to pursue their chosen profession, whether that profession requires postsecondary education, graduate training, or apprenticeship.

 

Learning the skills and knowledge for creating, refining, and sharing work in the Arts, Media, and Entertainment industry sector promotes teamwork, communication, creative thinking, and decision-making abilities—traits that are necessary to function successfully in the competitive and media-rich twenty-first century. Through the manipulation of sight, sound, and motion, those choosing a pathway from this sector reach out in unique ways to enhance the quality of life for those around them.

 

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Arts, Media and Entertainment

Pathway Courses at RUSD

The Design, Visual, and Media Arts pathway includes those occupations that use visual art, digital media, and Web-based tools and materials as the primary means of communication and expression.  In addition to an understanding of current workplace practice, this career pathway requires the development of knowledge and skills in both visual art concepts as well as new and emerging digital processes by which individuals are able to create and communicate complex concepts in a broad range of occupations and professions. 

This introductory course exposes students to the basic principles and techniques of graphic design, video, and animation through traditional, multi-step, and developmental processes. They will begin with exercises in design principles: composition, layout, and color theory and build on their basic skills to create projects demonstrating advancement in techniques such as line, scale, repetition, symmetry, transparency, hierarchy, balance, alignment, proximity, contrast, perspective, movement, and typography. Students will also learn online safety, security, ethics and etiquette as well as be exposed to multiple job possibilities in the design, visual and media arts profession.

This course meets the University of California/California State University “f” (College Preparatory Elective) entrance requirements.

Prerequisite: Design, Visual and Media Arts I

Students will continue to learn and develop their ability to apply visual arts concepts to create, present, and respond to visual art. They will experience interaction among peers in sharing work to produce a product and develop cultural interpretations into visual vernaculars suitable for specific target markets. Students will develop a portfolio, including an artist’s statement and selections of the student’s best work, suitable for employment or college applications.

This course meets the University of California/California State University “f” (College Preparatory Elective) entrance requirements.

Prerequisite: Design, Visual and Media Arts II

In this capstone level course, students will choose the appropriate geometry type for 3D models and use a range of methods for creating NURBS surfaces including revolves, lofts, birails and trims. They will also create a skeleton of joints for a character that allows for accurate motion and bind a character to a skeleton and weight it for accurate deformation. All aspects of video and animation techniques will be covered including applying straightforward animation and non-linear animation techniques using character sets and the Trax Editor and creating animations in which characters interact with environmental objects realistically. Coursework will also include creating advanced renders, visual effects in Adobe After Effects, and advanced motion graphics as well as other techniques.

This course meets the University of California/California State University “f” (College Preparatory Elective) entrance requirements.

Whatever the form or medium of creative expression, all careers in the Arts, Media, and Entertainment sector require “publication” or a public presentation in one way or another.  Consequently, the Production and Managerial Arts pathway focuses on both the technical skills and the organizational and managerial knowledge necessary to bring arts, media, and entertainment to the public.

Students will explore and develop his or her creativity to produce and display photographic art. Using light and shadow as their canvas, students will learn how to incorporate the elements of art and the principles of design into their photographs. Students will use digital cameras, scanners and computers to create, alter, manipulate and enhance photographic images using industry standard digital software. Traditional 35mm film exposure, development and printing will be included in the course.

This course meets the University of California/California State University “f” (College Preparatory Elective) entrance requirements.

Articulation Mt. SAC (Course PHOT 10)

Prerequisite: C or better in Photo Media I and teacher’s approval

Students will continue to develop and expand his or her creative potential in photography. Students will incorporate the elements of art and the principles of design into their photographs as they work on advanced projects using both natural and studio lighting. Students will use various lenses and advanced photographic equipment, and do advanced levels of digital manipulation with various computer software. Students will broaden their knowledge of careers and occupations in the photographic industry. They will develop a portfolio of their works.

This course meets the University of California/California State University “f” (College Preparatory Elective) entrance requirements.

Prerequisite: C or better in Photo Media II and teacher’s approval

Photography, as a non-verbal language, allows students to increase their visual perception and provides a medium for creative expression. Advanced Photography is the capstone course in the sequence of classes following Photo Media I & II. In this course third- and/or fourth-year students will continue to develop and expand their creative potentials in photography incorporating the elements of art and the principles of design using both natural and studio lighting. Students will explore and combine an aesthetic and expressive use of the photographic medium to complete projects as they continue to build portfolios of their works. Students will perform advanced levels of digital manipulation using various computer software programs. Students will analyze and evaluate photographers and photographic movements and issues. Integrated throughout the course are career preparation standards which include basic academic skills, communication, interpersonal skills, problem solving, workplace safety, and technology and employment literacy.

This course meets the University of California/California State University “f” (College Preparatory Elective) entrance requirements.

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For more career information, visit the

California Career Zone Website

Building and Construction Industry Sector

https://www.cacareerzone.org/clusters/detail/CA2